Version 0.0.1.0.16
A first-person microvoxel engine with true 0.1 m isotropic detail. Chunked streaming + natural-systems terrain. 768×416×768 resident grid = 76.8 m × 41.6 m × 76.8 m at true 0.1 m isotropic resolution. A procedural far-field continues the terrain and water horizon as far as 1 km without allocating a cubic kilometer of editable voxels. Raymarched per-pixel, no polygons. Walkable ramps & stairs, smooth lighting + AO, fine carving & building. LMB/RMB to edit.
Test zone cancels the full load and builds a centered quarter-size world for rapid testing.
No mods loaded.
This window is the future home for local content packs, material libraries, world generators, and safe scripted extensions.
WASD move · Shift jump · Ctrl crawl · Space toggles cursor/game control · Mouse look
LMB carves · RMB places the selected material · / opens the console
Left pad moves. Drag the right side to look. Hold Carve, Place, Jump, or Crawl. The platform selector can force touch or desktop controls.
/ Console · M Materials · R Resources · F10 Server · F12 Options · F11 Mods · F1 Help · F2 About
Space toggles cursor control. Escape goes back or cancels; when leaving game control it highlights the first menu item.
The persistent monitor classifies active work, estimates progress rate, and exposes the statistical, predictive, simulation, Resource, weather, and GPU operations on one continuous conveyor.
Use the top menu or its displayed key to open tools. Drag any title bar—including the AI Loading Monitor—to reposition its window.
Type help in the console for the complete command reference.
A medieval terminal microvoxel wilderness, natural-material laboratory, and procedural Resource forge.
Startup recovery · iPad controls · kilometer far-field · flowing water